![]() ![]() It’s too early to say whether Sons of the Forest’s new flavors will be enough for the experience to stand out from its predecessor in the long run. Or you can collect another head, giving into the game’s weirdness. You can let them go and risk the possibility of a group returning to your location, seeking retaliation. Oftentimes enemies will crawl back in fear upon being injured, asking you for mercy using hand signals. You can still chop enemies’ heads off, but you can now hold them in your hand and show them to others to scare them away, as well as place them on spikes for similar effects. While the combat itself could benefit from some tweaks to deliver a more tangible impact upon hit, the new mechanics mark a difference from Sons of the Forest’s predecessor, doubling down on your reactiveness toward the island’s hostility. Eating an energy bar to heal yourself on the fly is hardly the safest option. They tend to be quick, gaining elevation by hopping on rocks and jumping at you, or trying to circle around you for a backstab. I managed to gather two axes fairly quickly, while also crafting a spear, a bow, and some armor made out of leaves to prepare for the long travels ahead.īut even on normal difficulty - there are both easier and harder settings to choose from, as well as a custom option to tweak elements individually - enemies can put up a fight. Facing the people of the island is inevitable, however, and Sons of the Forest is eager to provide you with multiple tools to do so. I spent my first night setting things up in my inventory while listening to music from an abandoned boombox - a brief respite from the tension caused by visitors constantly scouting the camp as I waited for the sunrise to grant me clarity. So far, I haven’t encountered many problems in keeping my hunger and thirst levels up, thanks to a generous amount of vegetation with fruit seeds and supply cases scattered around, although this could easily change once winter rolls around (thanks to a new dynamic seasonal system set to affect the environment). During my five hours exploring the island thus far, I’ve been following these objectives loosely as points of reference thanks to a handy GPS device, which has the map of the island available from the get-go, often going off the beaten path to see what I could find. You’re free to encounter these mysteries at your own pace, following as much or as little of the main story as you trek along. Another one is buried underground, his GPS tracker beeping a signal from six feet under like “The Tell-Tale Heart.” Later on, you find one of your teammates hanging from a rope tied to a cliff. Upon hard landing on the ground, you’re immediately greeted by a strange individual who knocks you unconscious. The transportation helicopter that you’re in crashes. ![]() As unappealing as the task sounds in our current times, Sons of the Forest slowly reveals far more pressing matters to worry about. This time around, the premise doesn’t revolve around rescuing your kid, but a billionaire and his family instead. The new creatures on the island, as well as the options at your disposal to defend yourself from its inhabitants, reinforce that. The focus of Sons of the Forest, a sequel out now on PC via Steam Early Access, seems to lie in elevating the inherent horror of its setting. The ambiance and presentation of The Forest, alongside its snappy crafting mechanics, are merely embellished in the sequel. ![]() Image: Endnight Games/Newnight via Polygon ![]()
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